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unity particle systems not visible through object with this effect on it. (looking out of raindropFX window at rain particles) is there a setting...
had to include all the shaders in the graphics settings under "always include shaders"
Any idea how to get this working for webgl builds?
figured it out. was referencing the animator of a prefab, not the instantiated objects
So here's basically the whole system, in the picture with the console showing you can see that when I Debug.Log(animator.isActiveAndEnabled); on...
I have a character who is using an AnimatorOverrideController and everything works just fine until I try to set a trigger or a bool parameter of...
for(int i = 0; i < Hinges.Length; i++) { Springs[i] = Hinges[i].spring; Springs[i].targetPosition = targetPos[i];...
I was expecting hinge 0 to use spring 0 at target position 0, hinge 1 to use spring 1 at target position 1, etc.
okay so getting rid of the <= fixed the index error, but now its setting all of the target positions for the hingejoint springs to the final...
here is the code ------------------------------------------------------------------------------------------------ using System.Collections;...