A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ouch, even the terms of service link on that page is broken.
Just ran into the same issue and took a few hours to track it down. 2020.3.4f1. Prefab had an additional component on instances in the scene.
I think we found the culprit... we were using renderer features for a few effects. Tried switching them off but Oculus' Renderdoc was still...
Same issue here. In our case, we were scaling the camera up for an overview of the map in VR. Had to multiply our near clipping plane by the...
The FPS numbers I'm reporting are coming from device (OVRMetrics) not Unity itself. Looks like GamesByNemiz is also reporting from a compiled...
We have a shipped title on Quest, testing whether an upgrade to 2020 is safe, mainly for Open XR support but there's a few other things we've been...
Had the same issue and was able to fix it by editing the scene file as described here:...
I'm also trying to get haptics working after upgrading, but I'm just on 1.6.1 with Oculus Integration 23.1 @carrotstien What were you able to...
I'm experiencing the same issue. Except for me I had an Oculus project and tried to install WindowsMR. Unity 2019.4.13f1
@Elvar_Orn I'll see what I can do, but I'm trying to ship and it's a pretty large project with some fairly complex code, so I don't have time to...
Hah I FINALLY found it... ARBackgroundCamera component. If that's on fog is incorrect on iOS with A11+ chips. Also, not sure exactly why I need...
Recently released a game on Oculus Quest/Rift and doing port to Android/iOS (AR). Everything looks great, except any iOS devices with an A11 chip...
I'm having the same issue. Setting Blit Type to Auto corrects the colors, but then all of my text disappears. Actually it works fine in the menu...
I was also asking this same question and this post was the first that came up, so replying for others who might be hung up on this. After some...
Just tried this myself and NoDistanceSort cut the draw calls in half... mobile game with a lot of opaque objects but all atlased onto a single...
Working on a game that's not room scale, but still movement based... think Beat Saber but the floor is more mission-critical. Curious if anyone...
After several hours of randomly trying things I found the issue was SRP batching. Known bug in case anyone else has the same issue:...
I've tried to solve this myself for several hours. Lightmaps work fine in the editor and iOS, but nothing I try gets them to show up on Android....
Thank you!!!! I've been going nuts trying to figure this out. Changing the pixels per unit to match the dimensions of the sprite took care of it....
Just echoing that this back and forth is also super frustrating for me. I'm about ready to give up on both LWRP and AR Foundation entirely because...