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I just figured out why unity calculated hash changed but the bundle's md5 stay the same. SBP::CalculateBundleDependencies think: when bundleA...
For example : many bundles reference a common bundle named "shared.bundle", "shared.bundle" reference bundleA, when "shared.bundle" changed to or...
Right now you can use "custom function node" to include a shader file; you can define vector array there and use mat.SetVectorArray to upload data.
https://github.com/UnityTechnologies
happened to see this thread just now, if somebody want to use lua in unity, take a look at some of these bellow unity lua package. we used these...