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@reuno Thank you. I got my enemy sprite to stop and start on my events with a custom AI Decision.
Hi Reuno, I managed to work around my previous problems, thanks for the answers. This time, I'd like to "pause" an AI. So far I'm using the AI...
@reuno > Using corgi controller.enabled = false; around my jump still leaves the extra bounce upon landing. I'll see if I can make it an ability...
@reuno > Thank you. I get most of what I want by turning the corgi gravity off and on, with GravityActive() apart from some weird extra bounce...
Is it possible to temporarily disable the corgi engine for a single sprite? I wish to code my own jump, and I don't know how to disable corgi...