A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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the link to the doc is not working "Sorry, the file you have requested does not exist."
same here!
is it possible to use the asset in a multiplayer game (Photon)? what changes should I make?
I receive an answer by email from the developer: "We’ve checked, the AdMob version 6.0.0 made quite a few changes that break backward...
I understand. but checking such details is essential. especially a countdown in an international competition with participants who live in...
The contest page display 50min more to enter but I cannot submit the project. The page said that my submission expired!
after I build up the product is not in the same place. it simply moves a lot! when I play in the editor everything is ok. update: if in the build...
after I build up the product is not in the same place. it simply moves a lot! when I play in the editor everything is ok.
In the meanwhile, I make an update to one of my old apps, uploaded on the Play Store, and ... someone told me that my game has a big watermark...
Like me, has everyone been waiting for the last week to start working on this project? :)
how can I add random power-ups on the lanes?
UPDATE: I import again Lean Touch and Lean GUI and now it is ok. Hi. I update a project to Lean Touch+ at 2.1.7. and I got some errors. Can you...
no other errors. the error appears as soon as I open the project.
great! if you can tell me what you do maybe can help me also with this warning that doesn't go away. I even upgrade the Unity but no luck :(
I have the same warning "[...].android\repositories.cfg could not be loaded. System.Threading.ThreadHelper:ThreadStart()
I solve the problem. I copy the Game IDs for Apple App Store and Google Play Store from the Unity Dashboard into my script (a third party script)...
the Advertisement 3.4.7 is installed in the package manager. I also attach print screens with IAP and services. [IMG] [IMG] [IMG]
thank you for your answer. I need a clarification: in the editor, in UDP Settings I have all settings like in the UDP dashboard except Game ID....
When I press play in the editor I got those two errors: Invalid configuration request for gameId: System.Threading._ThreadPoolWaitCallback:...
go to https://unity3d.com/unity/features/analytics and push on "Get started" button. The page https://analytics.cloud.unity3d.com/ has the HTTPS...