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I had AddForce working in Y and AddForce working in XZ (no ".velocity" modifications) Issue was with Mass and Scale I had , had to balance it and...
Trying to recreate this character controller and modify it a bit for my needs [MEDIA] [ATTACH] Running into issue where AddForce XZ reduces...
this is so stupid , I have no idea why there's no native support for real time projection in URP
Yeah... Doesn't work in URP
Is it possible to have AO only on specified shader/materials ? (and not on everything else)
2020 problem is still there
Hello , is it possible to collide with Dynamic bone colliders with another object ? [MEDIA] And how should it be setup if possible ?
Not sure what is going on but after building for android Fresnel Rimlight started to act funny (looks like really glossy spots) at mesh poligons...