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To update on this since, I have used the function: Unsupported.SmartReset(collider); It makes the collider refresh, albeit at the cost of losing...
Popping in to say that the asset is wonderful, and I've been using it since February, all the time while using Unity. It's my absolute favourite...
Yeah, I have decided to be okay with just the bottom left as being the point of expansion. Adjusting the pivot of the sprite does appear to shift...
Hi, I've been trying to use the SpriteRenderer to loop a sprite. This image is how I have it configured, where the DrawMode is Tiled and the...
It seems as though reordering the composite before any other colliders is indeed significant. I saw a before/after demonstration of particles...
@MelvMay @ChuanXin Sorry for the pings, but I believe I've found the right way to ask the question correctly :) The baseline process: When a...
To come back to this post: There's been something that's been making me think: When a TileBase asset is modified in the inspector window, it...
Wonderful! That's really cool. Great to see these orders out in the open. Potentially this could be a specification somewhere in the unity docs....
Hi, I can share the entire project to help a little bit. It's available here from github, Though I understand if it can be difficult to know which...
That seems like a workaround to the real problem. I'm also facing something very similar to this, where the tilemap collider instance only...
Thanks for the info! I searched around and found that Unsupported.SmartReset works to help reset the TilemapCollider2D, but I feel as though there...
I have multiple ScriptedImporters setup; One is meant for generating a Sprite+TileBase (this uses the sprite editor window functionality to define...
What a wonderful tool! I really like how I can make changes to editor scripts like Imgui and it reflects instantly in the inspector. Such a better...
On the topic of using various Json libraries in Unity: I develop a ScriptedImporter that has to deserialize a json file, so performance is...
I had an issue with this as well. But I changed the "MonoScript Bundle Naming Prefix" from "disabled" to "project name hash" and that immediately...
Update: After some researching, I found out that I can write the data into .raw files, and load up the individual operations into the profiler,...
Is there a recommended way for me to use the profiler with a custom ScriptedImporter to measure function calls during an import? When I use the...
@Aras On the topic of ScriptedImporter for parallel importing. I maintain an importer that can potentially take a long time importing. Might...
I have found a solution to my prefab import order dilemma. I've created a .unitypackage (attached) with the expected result that I wanted. It does...
I think that the reason that the linked prefab only appears in the field after importing a second time, is because the exported prefab needed to...