A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, can you check signaling between peers is established?
The implementation of the Multiplay sample automatically sets up components for sending and receiving user input. To achieve the expected...
Unfortunately, we don't support the feature that attempting to force reconnection. You need to implement that monitoring statistics of network...
Hi, I think your environment doesn't support hardware codecs. Can you check the spec of your machine?
Please read this manual. You can choose the video camera by the deviceName property. https://docs.unity3d.com/ScriptReference/WebCamTexture.html
It is difficult. Your issue might be solved by the latest version. Why can't you increase the Unity version?
The WebRTC version is slightly old. Can you try the latest version?
WebRTC uses RuntimeInitializeOnLoadMethod, I assume that there might be a collision between WebRTC package and another package about an...
Unfortunately, echo cancelling is not supported yet. https://github.com/Unity-Technologies/com.unity.webrtc/issues/964
Input System has a debugging feature. You can use it to analyze input data from control devices. If there is no problem, input events are...
We don’t provide the authentication for websocket. You need to find a solution by yourself.
Sorry but we doesn't support this package on ChromeOS (Android/x64).
Please try Unity Render Steaming package. https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1
You should use "port" option instead of "webport". https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/webapp.html
This user reported this memory leak issue here. We've already registered a ticket in our bug tracker....
WebRTC API doesn't provide the way to change the media ports.
Yes, please refer to this page. https://docs.unity3d.com/Packages/com.unity.webrtc@3.0/manual/requirements.html
Can you try to upgrade NVIDIA graphc driver?
Unity Render Streaming doesn't support creating Custom Data Channel, therefore you need to make the component using WebRTC package by yourself.
I think the reason is that the negotiation process between peers is not completed.