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Please file a bug. https://unity3d.com/unity/qa/bug-reporting
You may get a better response in the Vuforia forums. https://developer.vuforia.com/forum
@DMDigital , would you please use "Analyze APK" in Android studio and share screenshots of BOTH your app's lib directory and ARCore's lib...
You may get more help on the Vuforia forums. https://developer.vuforia.com/forum
This video explains the Configuration system in AR Foundation 4 (and later). [MEDIA]
ARKit does not support human body tracking and human occlusion simultaneously.
This would be the transform.position of the AR camera.
You may get a better response of the Vuforia forums. https://developer.vuforia.com/forum
Unity operates in meters, and AR Foundation provides the scene data from the AR platform providers in real-world meters. We are unaware of any...
AR Foundation supports meshing on ARKit and Hololens 2. https://github.com/Unity-Technologies/arfoundation-samples#meshing
AR Foundation hands the images over to the platform provider (ARCore or ARKit). It is those platforms tools, supported by Google or Apple, that...
Ensure that you have both ARMv7 and ARM64 enabled in ProjectSettings -> Player -> Android -> Configuration. Additionally, you should remove the...
Both ARKit and Microsoft HoloLens have meshing functionality in their AR Foundation providers. However, neither support providing the texture for...
ARSessionState.Ready means that the device does support AR, but an AR session is not currently tracking. ARSessionState.SessionInitializing means...
In AR, the camera is driven by the movement of the physical device in the real world.
The framework being referenced in the article has since been deprecated and is no longer supported by Unity.