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Custom manifest does not solve this - manifests are merged together and modified by whatever build processors are included in the project. You...
Best option is to just downgrade OpenXR to v1.7.0 for the interim
Okay so this is such a gotcha moment... The next question is how can we programmatically remove the Meta Quest Support feature when unneeded for...
I know this is like saying "try turning your computer on/off again"....but make sure the Canvas has a reference to the main camera in the scene. A...
@Matt_D_work I'm also looking forward to this! Would love to have the new input system and xr-toolkit work together, or at least have a layer of...
Did you have any luck? I've been attempting to use the new Posed Trackers (New Input System) and it seems there is a persistent issue for me : the...
Thanks for the reply - I do have the TrackedDeviceRaycaster on the canvas gameobject that is world space with just a simple ui button. I'm using...
I was afraid that was the case. Two potentially really great systems that don't work well / communicate with each other.
I just want to say : I'm confused why the toolkit isn't utilizing the new input system! Questions.. Is anyone using both the new input system...
I gutted the CurvedUI asset, input works fine now...however the xr caster doesn't respect the curve (not surprising). I'm assuming there isn't a...
Having trouble receiving hat selector input from my joystick [logitech extreme 3d pro]. I notice a hatswitch is available in the binding path...