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I'm learning how to use the URP and converting an existing render effect that uses OnRenderImage. The effect is triggered by player action and...
Yea, that'll likely hide the issue for most people. I'm assuming application code and the windows message pump both run on the same thread. So any...
As noted above in this thread: This is one of those poorly designed and documented APIs that plague the Editor side of things.
This is about deprecating the 32-bit Editor. Not deprecating 32-bit builds. I haven't heard anything about dropping support for 32-bit players.
This would be great. Unfortunately, it looks like another gap in Unity's API design. You can't even specify the build log location from code. And...
Just ran into this as well. The documentation is out of date.
Brilliant. Thanks!
I've used NGUI a couple shipping games so far and intend to switch to UGUI for future projects. I'm currently doing some super light UI work for a...
Thanks for the nudge Graham-Dunnett. Baste, probably not a super productive comment.
This has been an issue for years at this point and it's something I run into constantly. Searching the scripting API online does not properly...
Do you really need to 'prepare' to not upgrade your project? It's not like all the previous versions will disappear. Being stuck with 5.5 instead...
We had numerous issues with API memory leaks and crashes in 32 bit. We switched to the 64 bit Editor as soon as it came out and never looked back.
Nope, it's just super poorly named. From the documentation:
Wouldn't you want an upgrade for each version number change, not for each 'data upgrade path'? e.g a single v1-v2 upgrader and a single v2-v3...
This solution is problematic. It requires you to be aware of the possibility an Animator existing anywhere in an object hierarchy. If I disable a...
I certainly don't expect this to work at runtime or to be able to do anything magical once I've deleted the upgrade code. The workflow I'm talking...
Also, thank you for building this preview and providing a place for discussion. I very much like being able to understand and give feedback on...
I'd be very happy with that. Note that it would need to be able to update objects in scenes to really solve the problem. I don't have a strong...
I like the concept, but I think this needs a some revisions before it will be useful for my usual workflow. Data changes are a global, one time...
I'm attempting optimize the object hierarchy on some models to improve performance, but I'm noticing a problem. It appears the exposed Transforms...