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So maybe I'm alone in this but I'm finding the whole pricing model to be somewhat confusing. If my game makes $200k revenue over the last 12...
Thanks for the tips and the resources, I'll check them out and hopefully learn some new stuff!
Thanks for the tips. To clarify, I'm trying to make a system similar to the terrain system in Animal Crossing New Horizons. So it's much smaller...
Yep that did it! Unfortunately, with a large number of tiles, the framerate is dropping down to the single digits just like when I had a bunch of...
Gotcha! For some reason I assumed it would be false by default. Of course now it's giving me the right number of submeshes when I Debug out the...
Thanks for the response! It seems my subMeshCount is coming back as 1 though which is not what I would expect. Unless I'm misunderstanding something
So I'm trying to create a level with 3D tiles that the player can add or remove. Sort of like Minecraft but much simpler generation. It quickly...
Good point, I may just need to handle things more on a button-by-button basis rather than having an overall visual system for all buttons.
Hmm yeah I could do that, the thing is I was trying to use the same functionality(scripts) for all my buttons and so the onclick behavior was not...
So I'm trying to work a bit on a UI and I want to highlight buttons when the pointer enters them and turn them back to their original color when...
I'm wondering if there's any way in Unity to change which template a new script will use. I know I can go in and edit the 81-C#...
@rdjadu Yeah, Switch Pro Controller @SF_FrankvHoof The bluetooth drivers? I don't remember ever installing any controller drivers on the PC for it
Yeah, it does seem to be a spam of all sorts of events on there. Seems like everything other than the d-pad is getting constantly triggered, which...
No clue what's going on, but I tried connecting a controller via bluetooth to check my inputs and for some reason when I hit play every input...
Thanks RadRedPanda and Kurt-Dekker! This is working now, good to know that the overlap calls are reliable when moving things around by setting a...
So I'm trying to create a system where items will spawn at a location. Before spawning any item, I have a game object with a trigger collider (and...
Worked like a charm. Not super clear on why it works that way but in reading the links it sounds like it has to do with how submeshes work? Here...
So I think this should be an easy fix, I must be doing something wrong but I can't seem to swap out the materials for my MeshRenderers at runtime....
That did it! Thanks so much! I'm still pretty new to shaders and I wasn't sure what info to include, but for anyone finding this in the future,...
So I'm trying to make a shader graph and I'm running into an issue when using on meshes:[ATTACH] When I set the Surface Type in the shader graph...