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I'm having a similar issue but with passthrough enabled on a Meta Quest headset.
I've got this same error on my Quest Pro, but my Quest 2 is saving anchors okay. Both have point cloud sharing active and correct manifests. Any...
Man... @ryancookyeti and @Thomas_Toys ya'll are awesome. I was up till 3am last night trying to figure this out. Worked on first try. Thanks!!!
Any one else still getting an error?
Still getting "Curl error 56: Receiving data failed with unitytls error code 7" What's the deal Unity?
Thanks Mathijs333, I'll give it a shot.
My project is networked multiplayer. Disabling Error Pause doesn't work for me. Client and server aren't connecting.
This sucks. I'm paying for Unity Plus. They're low-key harvesting data and I can't get my game started? What a joke.
I'm having the same issue. Imported through the package manager.