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Thanks :)
Thanks, this is useful. However, in every script reload (serialization), static list elements disappear. Can you suggest any solution to that?
First of all, thanks again for your response. I checked out your "coroutine crash course". It was helpful. Here is the question I wrote for...
Thanks for your help, but I surely know that Module ctor must be run in Awake or Start. I just didint write it in the sample code for the sake of...
Thank you for your reply. Any idea about how to get the reference out of such compiler generated code ? :)...
Mate, are you sure that you inspected my code and read the commented section at all?? Module class is NOT inherited from MonoBehaviour. Eventhough...
I think code sample will explain itself. NOTES: Module constructor shall not need any other parameter, such as "this" referring to a Container...
Any chance with that?
I can't login to my account via Hub. It just says "Something went wrong. Please sign in again." I uninstalled and reinstalled both the editor and...
Thanks a lot for your reply mate !
Untill now I used sprites that were sliced via sprite editor for texturing 3D voxel faces. It worked fine for my purpose and provided great ease...
thanks mate, I will keep searching for it
Not yet, but if it is the way to go, then I'II delve into it soon
Yes thanks, now I'm getting somewhere about the problem. Any idea about such readily available shader for free?
Yes I "UV mapped" for albedo channel texturing and it works fine, however for my project normal maps must be set on the run according to perlin...
I'm making a procedurally generated minecraft-like voxel terrain. Mesh generation and albedo channel texturing is flawless; however I need to...