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Could you do that? I don't have the project any more.
Please! Don't hardcode LWRP/HDRP into ShaderGraph! We want to use it with our own SRPs! @Tim-C Help please!...
hlslcc outputs half precision types on metal and this becomes a problem on iOS. Is there a way to disable the force to half option? Here is the...
I'm writing depth and normals with an overrideMaterial, this used to be done with Camera.SetReplacementShader. But since now the material is...
How about giving job system access to the CullResults? For example, there could be an IJobParallelForCullResults that would have an Execute with...
I solved it using MatrialPropertyBlocks, but it would be nice to use the engine provided matrices, if they are calculated already, plus now I have...
2018.3.0b12 enabled PerObjectMotionVectors unity_MatrixPreviousM is updated only once, when entering or exiting play mode.