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This is my utility class that I use: using System; using System.Linq; using UnityEngine.Playables; using System.Collections.Generic; using Obj =...
That's not exactly what I was looking for. Anyway, I figured out how to deal with my problem, but thanks.
When I paint texture on the ground there is some strange lag. You can see everything in the video below. I'm using terrain tools in the latest...
Hello guys. I'm currently working on a dialogue system in my RPG game and I would like to add possibility for player, to skip scenes during...
I was able to solve my problem. I'm ashamed to admit, but the person dealing with the models imported them into the Unity with a scale over 100....
I don't think it's the collider's fault, as the same thing happens with literally every model I use.
Nah, my meshes have way less poly. For example, mesh of small house, has ~1500 poly and when I run into a wall or walk through a door, fps drops...
Hello all. I got one question. When my controller collides with mesh collider, game starts lagging, until player leaves collision. Is it normal...
Hello. After today's build, all custom inspectors in UI components (like Image, RawImage, TextMeshProUGUI etc.) broke down. Inspector is in...
Hello. I'd like to present you simple asset which I made recently. It's a developer console that you can use in your unity projects. This console...
I used Vector3.Angle instead of Vector3.AngleBetween ('cause AngleBetween is obsolete) and it works great. Thank you so much bro :D .
I create realistic bullet physics based only on raycasts. Now I make bullet ricochet. Ricochet works well, but I'd like to limit the angle at...
Hello. I've baked nav mesh area and it looks like this: [IMG] Now I'd like to make this area unwalkable: [IMG] I'd like to just edit the baked...
Do I understand it correctly? My repository size can not be larger than 1GB or size of one file can not be larger than 1GB? Of course for free.
Will I be able to upload files larger that 100MB with that extenstion?
Hello everyone. I've got a project in Unity and at this moment size of this project is about 30GB and I'm sure it will be greater. I don't use...
No, you don't have to. One holder is enough. You can't drag many icons in the same time. On begin drag, set dragged icon's parent to IconHolder,...
On begin drag, throw icon out from mask to other game object and on end drag, throw it back to mask. [IMG]
Can anybody help?
Hello. I've got a problem with Vegetation Studio. In few places i can see something like that: [ATTACH] This problem only occurs in play mode....