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This is the "new" purchase validation response we receive on the server side when validating with the play store api: { "generatedKey":...
Hey There was no actual crush, just parsing error because of the new JSON structure, the change was only on skuDetails param with was an object...
Hey I've updated our project from Editor version 2020.3 to 2021.3 and for some reason the play store receipt is changed, which cause a crush on...
You can try this... I also had suffered from this issue for a log time and almost on a weekly basis, what finally solved it was to completely...
Hey Tery, Thanks for the replay, my Addressables package version is 1.10.0, on Unity 2019.2.15
Hello, I have one big project with addressable assets (none static content) for 15 different scenes . After I build a version and create a bin...
any updates on this ?
Hey Trey, I'm using Unity 2019.2.15f1 with Addressables package 1.4.0 I think it also might be related to switching git branches... Thanks!
I lost you there... what do you mean ? I did use the demo and integrated to it but when I wanted the full sdk to start implementing everything...
I did that as well... they are expecting only big company/app, they don't really care about our small private projects :p
you need to use Addressables.GetDownloadSizeAsync() if (obj.Result == 0) it means it is already downloaded anything else means you need to...
oh thats the Demo... already got that, I want the full SDK
Hey, It seems to happen every now and than, we are not sure whats the cause and when it happens but we mainly notice this after pulling commits...
nice, could you please share the process you had to go through to get it ?
I found a solution to this issue where you can still use unity 2019 and Unity-WebGL-Utilities plugin if you just comment out the problematic if...
Hello I have this error after moving to Addressable Assets tech in my project I found the cause of the problem, It is an external jslib plugin...
Thanks for the response
is there any update regarding this Google Maps SDK ?
Thanks! I think the same, I think this is how I'll do that, it will require some refactoring on my part but this is the best option I can think of