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But, speaking personally, a NavMesh is neither appropriate nor practical. It seems wrong to me that we should be expected to add this extra layer...
The irritating thing for me though is that with the release of Windows 10 1607(*) (i.e. five years ago) Microsoft removed the 260 character limit....
Hi, thanks for the reply. No problem, I've submitted issue 1327826.
For what it's worth, there appears to be a breaking change in 2021.1.0f1 in the way Keep Quads is applied. I've posted about it here:...
For what it's worth, there appears to be a breaking change in 2021.1.0f1 in the way Keep Quads is applied when a FBX is imported. I have a very...
Hi Raoul, I'm not sure I can really add much more except to say that it seems to be related to only the gizmos for ERModularRoad. If that one is...
Make sure you have gizmos enabled (I had this problem, see above). When they are disabled it behaves as you described.
Hi Raoul, Yes that was it. I feel so stupid. Thank you again for your help and patience.
Hi Raoul, Thanks for your reply. Unfortunately, no, I did not see any messages in the console, and I tried all of the tools selected (move,...
Raoul, I'm having the same issue - no blue edit handles when I edit the road. Just in case it was something specific to my game I also tried...
Is it a bug or purposeful limit? - IMO it's a bit of both. Up until Windows 10 1607 Windows had a limit of 260 characters for the path. 1607...
Yes, reported. I checked that it still happens with 2019.3.14f1 before submitting.
Seems to be caused the length of the path to the new project. In my tests when the total length of the path to the root of the new project was <=...
@dorusoftware posted a work-around here:...
@dorusoftware - Thank you very much! I had this issue in an existing HDRP project upgraded from 2019.1.14, and also in brand new HDRP projects....