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Does Single Pass Instanced work with Shader Graph?
Hey, I have a question regarding this asset. Can I export to FBX, move it to another computer where the artist can modify the FBX and reimport on...
I actually don't need real time reflections on water. Thanks for pointing that asset. Great for other use cases. I found R.A.M for moving water....
How can I create cheap water (calm) and a moving waterfall in VR? Somewhat similar to: [MEDIA] [IMG] [MEDIA]
HDRP doesn't support Standard Shaders. Use HDRenderPipeline/Lit shader
Thanks, @julienh_unity. Every map is working perfectly. I got a brief of the reasons to use OSNM over TSNM in the Unite Berlin 2018 video -...
How was the performance of the trees from the asset? I would like to use it in my own project. Looking for any feedback.
Solved the above issue using B2M of Substance. However there are much details lost using this process. Look for original TSNM in following posts.
Okay, I am testing your suggestions on Rock_31 asset at Art/Environments/Cliffs/Rock_31. I imported the meta file to new project. I tried...
Hi. First of all, really awesome work. I am trying to move the assets from HDRP to Standard Pipeline. (Only Rocks at the moment) I noticed several...
Also, How to use light probe nodes?
Thanks, it worked. But, what's the different between the two nodes - Texture2D and Texture2DLod?
I also noticed that you can't use Sampler Texture 2D Output in Vertex Stage. I am trying to use ScreenPosition to sample a texture RGB value to...