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Okay, so I fixed it myself by working around the issues. For clarity, here's my solution: I re-wrote the Flickering Light script in...
Hi all, Tried searching everywhere for help on this, but can't seem to find anything that helps. Unity's own help docs are a little too vague...
Colonel, How's this going? I haven't a clue regarding bones or the system you're talking about, with my Unity (and 3D in general) experience...
Any news, Digital? Just had a play and it's fantastic. Would be great if the tracks are a little stronger so we can play with the handling a...
Quietus quentinp - thanks for all the help. :D I have found a very clean solution in the scripting used in the vehicle example project. Wish...
Quietus - thanks for that, should have thought of that myself, especially as I have a copy sitting on my hard drive somewhere... :facepalm:...
Hi quentinp, and thanks for replying. :-) I've tried your code, with a couple of minor tweaks to get it to work with the existing code, but a...
Ditto - although my issues are with local vs global rotation of the turret, and another problem I'm putting off is texturing offset animation of...
Oops - sorry, here's the actual code I'm using to rotate the turret... the last line of the one above was a test and was bugged....
Hi all, Yet another turret problem. I've scoured the forums and can't find anything specific enough to solve my problem, though I'm sure there...
Okay, here's the problem: I've translated the machinegun from the Unity FPS tutorial to the IslandDemo that comes with Unity, but I've hit a...
:oops: Ah.... a typo, in other words! I should have noticed that myself - I won't rely on cut 'n' paste from other sources for bug-free code...
Oh, there's a couple of print() statements in there that I've added too, in a vague effort to debug the issue, and I've changed the range of the...
MachineGun.js (as per the FPS tutorial files): var range = 10000.0; var fireRate = 0.05; var force = 10.0; var damage = 5.0; var...
Hi all, I'm extremely new to Unity and have just tried to expand the islanddemo that comes with Unity with a couple of features from the...