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Does Netcode For GameObjects support Addressable Scene Load? I looked up the documentation. I saw Dynamic Prefab Load about addressables but I...
Do not worry. Your resolved libraries are now recorded in "mainTemplate.gradle". For instance, my "mainTemplate.gradle" looks like this: apply...
You can delete the old MobileDependenciesResolver. You should have only one External Dependency Manager in your project. Sometimes the SDK has...
I got the same error when I updated the SDKs. Facebook Unity SDK -> 16.02 FirebaseAnalytics SDK -> 11.8.1 FirebaseCrashlytics SDK -> 11.8.1...
Bug Report has been approved. Issue Tracker
Is it possible to share the Bootcamp recorded sessions after BootCamp is finished?
When working with Addressables Event Viewer, I can see which asset is being loaded or released. But Addressable Profiler does not give this much...
Unfortunately, the issue still exists...
I encounter exactly the same bug. In Editor, I try to test my Addressables with "Use Existing Build (iOS)". But somehow Addressables try to load...
I got the same error.
I think I have a better approach than the previous solution I found early on. First, you need to mark all your Remote Addressable Assets' Label...
On Issue Tracker, it's "In Progress". I think we just wait for the team to fix the problem. [ATTACH]
Bride Edges worked for me!
Alright, I have found a solution but if you have any better idea, I am open to suggestions. I used something like this: private...
I would like to get all necessary remote Addressable assets download size dynamically. I will ask to user "Hey there are assets that ***MB to...
In Issue Tracker it says Fixed in 2022.3.7f1
I would like to use Debug.Log and LogFormat with colors. But sometimes in console, I only see color tags but no color. [ATTACH] I think in...
After 6 years, Is there any update???
I found a solution but do not know if it is the best approach. I have an AudioManager that iterates all playing AudioSources in one Update. Then...
Almost one year later, still the same instructions on the docs :(