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So I tried out the post processing motion blur in URP and I discovered that it stutters frequently and is very poor quality. Here is what...
I'm getting a lot of weird stuttering with motion blur. I removed the motion blur and tested but it seemed that my movement scripts were fine and...
ight turning it up worked but now I'm getting a lot of weird stuttering with the motion blur. I removed the motion blur and tested again but it...
Okay so I just tried out the new post processing motion blur in URP but even when I increased it to the max limit, it didn't give me enough....
Hi, is there any way I can convert this shader to lwrp? thanks in advance. Here it is: // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with...
Hi Rebound Games. Any idea how i would go about adding a jump in the Player script?
But, how would you SAY the check? I'm doing if(PhotonNetwork.playerList.length == 1) currently. How would I say PhotonNetwork.playerList[ i...
Ok... Thank you!!
How would I say PhotonNetwork.playerList[ i ].GetHealth() and where would I put it to activate the "win" function(where is the place the "win"...
Hi, just a minor thing. But, let's say I DONT want to kick people after death, how do I detect only one tank left in the game? There are still...
Thanks for your help! I will try this soon. It sounds simple enough. Thanks!
Hello! I'm currently trying to make my game into last man standing. I need a way to make all players in game NOT be able to hurt each other until,...
Where are these references? Edit: do you mean when you use it like: this.GetView().SetHeatlth()?
Where is the part that acceses them and sets it on the player?
Hi, I'm just curious how I can add a new PlayerExtensions method. Like if I could add a SetFireRate or something. How would I do this?
Ok. Edit: This is your email, correct? info@rebound-games.com Edit #2 I sent it.
Could I email my code to you?
Hi, I have another issue. When I spawn the turret,(in online mode) the turret looks good to the localPlayer. But when a second player joins, the...
Thank you! I fixed it. In the PlayerExtensions script, there were a bunch of if(PhotonNetwork.OfflineMode == true) statements, and when I got rid...
Hello again. I'm making a bot tank (in online mode) spawning system and when I spawn it in offline mode, the bot tank works fine. In online mode...