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I'm trying to find a way to change the way the game is played on mobile (not like keybinding in the pc). So I made two ways you can play the game...
if I attach the gameObject to the camera, it will simply disappear... so, no
How would that remove the OBJECTS from the scene?
// Let's pick our random camera. var randomInt = Random.Range(0, camerasList.Count); m_camTemp = camerasList[randomInt];...
I know, but how to add objects that have never been mentioned? I want to make it automatic, since if not... I would have to create a new var for...
I would tag it after it was randomly selected
I thought that now the plan it's different, I might be calling the wrong people with the title
I'm building a board game with quizzes. The problem is: now I have 2 Quiz cameras for testing. After the player gets one of them right, it...
The problem is that I need it to be automatic. It will be too much work to keep adding it to the code (individually)
how would the code work? 'cause I have to add to the list objects that are not originally in it + I have to destroy all of them after leaving the...
I need to set a group of objects with a tag, so I can destroy them after that... { public void ButtonReturnToMainCamera() { if...
No, I already tried it and nothing changed. What I need is a way to activate both the object of the camera and the component "camera". Plus I need...
So, I got everything working fine in an array, but since I can't get the same camera twice, I tried to transform it into a list... But it is...
Yes I do! Thanks! Both of you helped me a lot!
Yes, but It is not identifying "Cameras.Lenght"
for (int i = 0; i < Cameras.Length; i++) { Cameras[i].enabled = (i == randomInt); } It is not recognizing "Cameras"...
Yes, that's the question! sorry for not being clear. I'm going to try it as soon as I can, but thanks!
Ok, I need to change to a random camera, `cause I can`t have the game "stopping" while other scene is running public class neoCamManager :...
Ok, so the game was working fine and I was finishing the score system, then I hit play... and everything except the background disappears. I ran...