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make sure that the collider gizmos are checked [ATTACH] Also, do you have two inspectors locked? I noticed that gizmos may not render if you...
No updates yet We will keep you posted once we are ready to release the packages
Make sure to install the system requirements for macOS and iOS...
Hi, why do you want to get LitMaterialBGFX? and what error are you getting?
Hi You can include `Unity.Tiny.RendererExtras` to your asmdef references then, when you run press shift + F2 We will print the debug info from...
Hey we currently don't have support for blending modes
no there is no direct way From the editor, you can add a component tag to the children then, do Entities.Foreach, query the component tag, and...
You can use AsyncOp and IOService in Unity.Tiny.IO to read files and load them into the runtime We will share a new sample showing how to do that...
For 0.32 you should use 2020.1 other versions of the editor won't work We will share more info about which editor to use with 0.33
Hi, Use the DisplayInfo Singleton var di = GetSingleton<DisplayInfo>(); var w = di.ScreenWidth;
Hybrid Input shouldn't run, we don't support playmode
We are finalizing the release Should be ready by end of this month
Thanks a lot for sharing the feedback :)
Are there any errors from the browser console that we can look at?
Please use 2020.1 Tiny 0.32 doesn't support 2020.2
You can use IsSceneLoaded from the scene management system to verify if the scene is loaded
Hi What version of Unity are you using?
Check also Tiny racing main menu system...
We have some particles improvements in progress We will share more details when its ready
Multiline is not supported yet but will take a note of this bug