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Nice, simple networking game, good luck.
Good job Roidz! Well done. Definitely will help me in the feature and save me some hours.
great :)
You're too late!@Tempest :D
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Screen.fullScreen function.
This function requires Unity Pro. More details; http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevelAsync.html
You;re welcome :) have fun!
Here's a brick breaker project i made, i didnt think someone will make this type of game :] Anyways, u can learn from the scripts, copy them,...
Now I did understand that, I do agree it's: <--^ | | | But, Why is that 45 degrees? it looks like 90 degrees to the left.. I...
I still don't understand. this : Vector Forward - Vector Right: <---^ | |...
сan u explain the logic behind Vector3.forward - Vector3.right?
Glad to be of a help.
It was already said in my reply, thanks anyways.
According to the documentation, the 2nd paramter gets a Vector3. static function Raycast (origin : Vector3, direction : Vector3, distance :...
Thank you andeee. I'm going to take a look.
hint : replace transform.forward with -transform.right which means left.
hint; collision = the main gameobject collision.collider = childs
First of all u do PlayerPrefs.Set then u use PlayerPrefs.Get to get the set value.
yeah, it's.