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In EnemyGenerator: numOfEnemies is not declared generatedEnemy is not declared bounds is not declared. you capitalized Void. (should be void,...
id like to add my own little thing to this list, its a resizable window you can basically drag and drop onto your ui to make elements resizable in...
attach the WindowBase script to a panel or ui element or something. Also make sure theres just a gameobject in your scene with recttransform with...
I'd agree with Tiles, you can start out in Unity and learn that way. A great place to start imo (besides unity documentation and learning section)...
[MEDIA] Just thought that was interesting.
This thread should be a sticky and be at the top of this forum. Some very useful scripts here :) I have nothing to do with this script, but I like...
well thank you :) the models took me hours, but really i just slapped the textures on in like 20 minutes, probably why it looks so plain. but...
Hey, So I've made some equipments for my uma characters. some weapons and armors and such. It was my first time ever modelling and texturing, and...
uLink did it. Broke a world record. [MEDIA] http://1000playerfps.com/ http://www.muchdifferent.com/ although pikkoserver is still in closed beta :(
i'm not sure what your trying to do there. Keep working on the spawning thing, not making an array of players. look like your instantiating onto...
in the inspector, did you set the array up? i mean, select the gameobject in the scene with the spawner script attached, and in the inspector...
hey guys, i've been struggling with this issue for about a week now (only started occuring a week ago, i've been using the same script for months,...
line 12, you say spawnPoint[index] but you declared the array as spawnPoints your missing the s after spawnPoint on line 12, just a simple typo
could you please post your script? and then tell us what gameobject said script is attached to, it would give us all a better idea of what your...
Alright this is odd. this works perfectly fine 90% of the time, but upon restarting unity, the problem reappears, and Unity (editor or standalone...
I haven't used this feature, but maybe it's what your looking for: http://docs.unity3d.com/Manual/Navmeshes.html
do you have: using UnityEngine; (C#)
oh lol, i watched the vid and idk how i even missed that. I was looking at the cape not the text i guess lol, thanks for pointing that out.
[MEDIA] http://docs.unity3d.com/Manual/MecanimAnimationSystem.html http://unity3d.com/learn/tutorials/modules/beginner/animation and...
if you use the spawn points he suggested, and you position them above the terrain, then youll spawn at their location, and therefore be above the...