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I want to see the result, but I can't see the picture
Sorry,It's a STG type of shooter
I am studying the game of barrette shooting, we can make various shapes of barrette through Vfx, and then I hope to make these barrette can...
I am also looking for a solution to this problem
Is there a way to get collision messages outside the VFX graphics or to get particle information from other layers of the FrameBuffer?
How to use Unity Visual Effect to launch a single particle and Colider to do collision processing The OnParticleCollision(GameObject Other) event...