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I'm glad the issue is solved, and thanks for the extra information, the only thing I can think of is some sort of permissions issue, but I'll log...
Hi @Sylmerria , Can you confirm which linux OS you are using. Can you check in the Library\PackageCache\com.unity.burst@1.8.12\.Runtime\ folder...
'Does not have a terminator' means the block under verification is missing an exit instruction - this is a low level internal compiler error. It...
This does indeed seem to be a bug in burst, specifically the handling of Mathf.Approximately. I`ll log the issue. As a workaround you can replace...
Actually, I've possibly reproduced it with : var job = new JHungarianAlgorithmSteps { Width = 3, Height =...
Hi @tassarho, if you are seeing different behaviour between bursted and non, it could be a bug in burst causing a miscompile, Can you paste an...
Thankyou for the report, and the case number, we will investigate this as soon as possible.
Can you DM me the crash dump (it wasn't including the IN-51320 submission), It should be in %TMP%\CompanyName\ProductName\Crashes (although...
Another thing you can do, if you wish to try to debug locally is - compile the player, then using a visual studio developer command prompt : ```...
It appears to be crashing inside the static initialisation of the burst library. Couple of things to try/check : Disable optimisations in burst...
The first timings you posted, show no compilation occurring (ie, all burst compilation was cached). The second shows a LOT of compilation...
The other thing you can try, is to rename your project folder (while the editor is closed!) and remove the spaces, older versions of burst can...
Hi, The good folks over in the ECS forums recently started an initiative to introduce members of the various teams -...
Yes, please DM me the crash.dmp file. I`ll take a look in the morning.
This sounds like a bug in burst, do you have the crash log (callstack and exception code) from one of the testers you could share? ( I have a...
Just to update, thanks to @ed-fj sending me the crash dump, I've been able to determine that indeed the OPs issue is caused by the same bug. I`m...
If you build for multiple targets, then yes, burst should automatically choose the closest target to the users system. However as noted in this...
@OndrejP Thankyou, from the crash dump and the lib_burst_generated and the debug build, I've been able to determine the cause of the issue (it is...
Its unlikely to be half, at best I would expect a 30-40% increase in performance with avx2, however like all performance related things, the only...
No, the cpu detection does not have any overrides, unfortunately. Looking at the lib_burst_generated you attached, I can see both an sse2 path...