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Hello Guys, I am having same problem now, did anyone figure out?
Hello guys, did you figure out in the end? I am stuck now with the same problem
[ATTACH] Turn your Sprites into Sprite Particle System and achieve amazing effects such as explosions, slicing, emissions and many more... Demo...
Thank you MelvMay, okay, so it is just outline gizmo. Please note that physics is applied to this new outline "gizmo", and not to actual...
Hello MelvMay, I just tested it again, on completely new project and I am getting the same behaviour. I uploaded it to you personal folder. I am...
I tested it in other project what I have and the same problem happens. I think there is bug in unity.
This is very odd. I found where is problem. This unwanted behaviour occurs only when I set "Parent"'s scale x and y to be not equal. So when I set...
I am not sure how to delete them. I just used "GetComponent<PolygonCollider2D>() . points = points". I think this will overwrite it. [ATTACH]...
I tried also to instantiate child, and then assign its transform.parent to transform of "Parent". But it didn't help.
Thank you for reply... Actually this is the case. My child gameObject is prefab and it has PolygonCollider2D, RigidBody2D, Mesh filter and...
Hey Guys, I m struggling with odd behaviour for RigidBody2D. I created game object (consisting only of Transform) "Parent". I added multiple...
Hey Guys, I spent hours thinking about this one! I am trying to copy and then slice polygon collider2D. On the left I have my game object, with...
I see now. I am just beginner now and trying to get my head around this. Is there any way how could I remap UVs of MainText? So the current...
Thank you for you answer. Exactly! This is noticed. Let's say I have 5 sliced sprites inside of one. So when I am displaying the 1st one UV.x is...
Hey Guys. I spent hours trying to figure out this one. So: I have animation of character- one sprite consisting of 6 sliced sprites. Sprite mode...
Hello, Is there any way to determine inside of shader which sliced sprite is currently rendered? For example: You have sprite in mode MULTIPLE...
Hello, Did you find workaround? I am struggling with this issue now also. Cheers
Okay so what I have done was: i.worldPos.xy += distortion * _Magnitude; in frag shader. It is working but perhaps you might know of better...
Hello bgolus, Sorry to came back to this after long time. When I tried to implement it I was thinking it is working, but now I realised that...
Hey Guys, I have a question. I have animation of character - sprite in multiple mode. My problem is that when I am applying to it shader, it...