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I realized this is only the case when being used in Editor. The documentation should really mention that...better yet this is a huge limitation in...
The documentation for Display.RelativeMouseAt says "returns Vector3.zero when Multiple Displays are not supported". I'm getting a constant...
Lol, ya here in 2024. How is this not been changed in some way? This confuses a lot of people. When I was learing Unity in school, the teacher...
What about HDRP?
Any updates? Was this fixed? What version?
Alright, I got this working and wrote up a tutorial that I hope will help anyone doing this as well. This is for setting up two projects from...
This is a 5 year old thread at this point but it was one of the first items that came up in a google search. I wanted to share a possible...
This also worked for me and it's honestly absurd. Every step of this was necessary to get it to work. SetKeys doesn't work. Setting the keys...
This was definitely related to my issue. In my attempts at troubleshooting I got the bright idea to rotate the game object the line renderer was...
I'm trying to get a raycast to work with a mesh collider on a line rendered. I have code with properly bakes a mesh from the line renderer and...
Check to see if mesh collider is set to be convex (first parameter in inspector). If it's set 'convex' then that could be your issue. Try setting...
I'm going to throw into this thread because it was the most useful thing for me but didn't actually end up solving my issue here in 2020. But...
This thread is a bit old at this point but I came across it trying to find out how to make camera movement that worked like the camera in the...
I wanted to add to this. This helped me track down my problem however, the only thing of your solutions I needed to do was add the if(GUI.changed)...