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Hi Darkcoder, just checking again if this is possible
@Darkcoder if I want to run the simulation shader twice per frame is there any easy way to do that?
I feel like their water is flowing faster as well. is there any way to make the water of this asset flow at a similar speed?
hey there. I noticed that if "Center" is checked in my flow simulation object, my obstacle is not detected by the raycast so the fluid goes...
Awesome that fixed it!
hello @StaggartCreations , trying to use the planar reflections on a URP 12.x project , nothing is being reflected. I'm using the...
Hi guys, My Unity keeps crashing if the probuilder window is open and I'm doing stuff with probuilder. Is anyone else having the same problem?
No. one of their team said it in a thread post somewhere but too lazy to find it.
Hi there, do you know what kind of component we should use for this kind of dress? [IMG] We rigged the front and back parts of the dress, is it...
Ah, i've been using mouse input only, sorry. This should be looked into.
I've been using 2021.2.3f1 on M1 without any input issues
Sorry for bothering, it was a bug on my end, fixed now
@Partel-Lang Hey Partel, thanks for the wonderful asset. But I have a problem when trying to use it with 2 puppets. Both puppets have Capsule...
There's a much newer version released already: 2021.2.5f1
I'm using 2021.2.3f1, painting terrain texture and raising lower height as well. Haven't encountered this bug yet.
Hi. when I use 2019.4 in cloud build, scenes look as expected. I upgraded unity version to 2020.3, everything looks fine in editor view. However...
Hello there. I am using Linear color space for android and ios, the game view in editor looks much brighter for ios target than android target....
Arrow keys work fine. I tried selecting the object and focusing but it still happens, it stops zooming after i zoom past the object I selected....
I have a problem with 2021.2.2 where zooming in with mouse wheel does not continue to zoom in but seems to zoom less and less as I scroll it more,...
Has anyone tried this to speed up the script compilation time? https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html