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Yes, it will be in the version 2022.3.13f1
We just fixed it in the engine. FMOD wasn't enabled for asset import workers in 2022.3 and below
For conversion issues, logging and exceptions are also recorded per scene in a .conversionlog file in your project/Logs folder. Starting in the...
So far the exception just tells you that we are trying to access an element on a empty buffer. That's probably one of your buffer elements. Can...
I have looked again at your project, and I think I have found the issue. The problem is happening during scene serialization when we are trying to...
We have made conversion incremental now. Conversion is triggered by a scripted importer and these systems are running only if you make the...
I agree the error message is not very helpful here. We will fix that in the next version. Can you copy/paste your conversion system here, where...
Tiny supports conversion, the AsteroidSpawnerComponent.cs is a good example on how to convert monobehaviours and prefabs. We only convert...
We don't support nested subscenes yet. Remove the "missing subscene". Also for this sample, the scene is empty, the geometry is only created at...
We have released new packages yesterday that should fix this error. Can you update to the preview 0.22 and retry?
Thanks for reporting this issue. A fix will be in the next release. Tiny projects should run in the editor but they will look a bit different...
In Tiny right now, we are only converting automatically subscenes. So even if you have a ConvertToEntity component attached to a camera outside of...
In Tiny we don't convert scenes but just subscenes for now. So anything outside a subscene even with a ConvertToEntity component will not be converted
Use instead Unity 2019.3.0f1, the minimum version required, we have not tested yet with the most recent Unity alpha version. With Unity 2019.3,...
Yes, there are some issues right now with adding video assets to a project. We are working on a fix and will release it in the next hotfix.
And for Video, Yes you can use URL video sources. As long as the video format is supported by your browser (MP4, WebM, Ogg). You will need to use...