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This was me today. Thank you @wheee09 kindly As others have mentioend - a small request for Unity to fix editor handling of this.
Just wanted to check in on this - was there any movement? Was really hoping I could migrate back to the unity's XRIF. If there's anything I can...
You could also just reference XRSettings as well. EG: XRSettings.isDeviceActive
For the InteractionLayerMask - I set it to raycastMask instead. I am not sure if this is 100% correct but it works for now.
For @frpe1 & anyone struggling with the "error CS1061: 'XRRig' does not contain a definition for 'TrackingOriginMode' " There is a typo in the...
For @frpe1 & anyone struggling with the "error CS0619: 'XRDevice.isPresent' is obsolete:" error you can solve it by doing the following to update...
Case 1301648
A few months ago this example was a pretty good standard to learn from and now starting fresh again with it in 2020 or 2019.4 (despite being LTS)...
After setting up the new OpenXR Version 0.1.1-preview.1 - then - following the steps...
@mfuad I understand. Thanks for the escalation or at least internal connection. Hope your holidays go well and you stay safe out there.
Yes I've experienced this also on 2019.4.6bf1 -> 2020.2. With and without a renderpipeline added - FWIW I've filed a bug report on this thread:...
@mfuad - Thank you for the reply - Filed a bug report under Case 1301447. If there is anything else you or the team needs please let me know and...
https://imgur.com/a/I9zUxj4
A month or so ago I had a build where the WMR plugin + XR rig worked perfect or at least "good enough" for XR interaction. I had a drive failure...
Hi did this get fixed? still running into this issue in both unity 2019 and 2020