A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I was thinking about opposite side of this division. Git merges. There are a lot of recommendations how to simplify this proccess but why there...
I've discovered this plugin an impressed by idea of editing our project like a google doc or miro board online with my team. I think this has...
P.S.: I don't really need this thread and it may be deleted. Tanks.
But the OP post does not contains a single word about runtime serialization, just loading. For runtime serialization there's SerializeReference...
Unity default built in serializer does exactly that. Just create an asset - the instance of SerializedObject denscendant - reference it in your...
If you can, make the AreaData class ScriptableObject. In this case an object reference will be serialized instead of class instance and this will...
No, you don't really need equations to implement this in unity. There's AnimationCurve for you to use. You only need [SerializeField]...
I've checked that tutorial. For the first look that solution performance is not relied to the map size, more to the units count. That tutorial is...
Year 2022, Unity version 2021.3.12 LTS, still the same problem here.
Hi everyone! Hope Unity team will read this and will do something about it. Native array elements can not be passed by ref argument in methods....
No you shouldn't release the prefab having alive instances. When loading a prefab the engine loads resources it is made from like textures, model,...
Hello community! In my project I have levels wich are build of a bunch of textures each. There are some textures used in every level and some...
For animations use this code [SerializeField] private float _myCustomFloat; private float __myCustomFloatActualValue; private void Awake() {...
Hello unity community! I'd like my custom track to instantiate a prefab and play animation on it. But I've noticed if I call the...
To make any object face the camera, just copy camera's own rotation: transform.rotation = Camera.main.transform.rotation;
Hello everyone! I use script playables and signals to modify some game objects and their related scripts properties, like activeSelf, color,...
That's because your PlopDistance object is instantiated after a call to Test.Start method. It is not possible to call Awake for object what does...
Thanks! I think custom TrackEditor will work for my case.
I really need to bind a track to an interface, may be there's some workaround for it?
Hello unity community! I've implemented my custom playable behaviour using example #4 from this blog post:...