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unticking 'Generate Lightmaps UV' makes the model appear. although all lightmap info are broke
You can put it in anywhere. I'm guessing u don't know how to get the material variable. It's like first you get the GameObject you want to change,...
Yeah I know that. There's an odd thing, as I turn the phone from landscape to portrait, the fps goes up above 25 while it's lower than 5 in...
Thanks man! So now what we do is waiting...:( I've build a static scene with about 20k verts in webgl, and the performance is SOOOO POOR on...
Now for my understanding, the WebGL is a standard protocol for browser to access graphic API directly. Although Unity says they do not support...
5.3.7p4 we've seen a lot of crash report like this, and all that happen in background
We're currently developing on unity 5.3.7p4. And recently we find the 'clip' instruction failed on VIVO X6A whose GPU is Adreno 405. I tried to...
nope, I got a work around approach using RenderCommand.Blit to do the custom grab
We're currently run a game online and got a crash on Android simulator at very high rate. our Unity version is 5.3.7p4, here the crash log. Would...
Genuis! I used to use direct framebuffer to do the PE though I know it's less effeciency than using rendertarget, because it's easier to handle PE...
Bug report submitted. back to my question, Is my method feasible to get a custom defined grabpass texture?
Shader "Unlit/GrabPass" { Properties { _DistortGrabTex ("Texture", 2D) = "white" {} } SubShader { Tags {...
The GrabPass can be excuted at specified renderqueue. look the the material of second one in debug mode to see the actual renderQueue of that...
0 myth Release (UnityWebStream.cpp:75) 1 myth Release (UnityWebStream.cpp:75) 2 myth CleanupUnityWebStreams (LinkedList.h:26) 3 myth...
0 myth find_position (functional:659) 1 myth find (densehashtable.h:270) 2 myth GetPreloadData (densehashtable.h:270) 3 myth CollectPreloadData...
I've forgot this thread. In my project, ShaderLab section goes up for 2 reasons. 1. Set 'Standard' shader in Graphic's 'always included shaders'...
Recently I've learned to use XCode's frame capture function to optimize rendering performance issues. [IMG] However, when I try it on my game,...
God, a three year old thread? I really hope Unity can make this API runtime. Transform information is needed to combine mesh at runtime, for those...
o m so much thanks to u chris! currently we roll back to 5.3.2p4 which certainly fixed that issue. gona try merge your script tomorrow, after all,...
Thank god, I'm counting on you! We've test our game online for several month on Android, and finally ready to publish for both Android and iOS...