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Start here: http://docs.unity3d.com/Documentation/ScriptReference/Camera.WorldToScreenPoint.html That will give you the screen coordinates of...
I think the "Unity way" to do this would be to keep a list of audio clips and swap them. Any reason you can't do that? If the wrong sounds are...
I would review the docs on Physics.Raycast: https://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html The second argument is...
The most likely thing they've done is to add the individual sounds to an array in the inspector. Select the GameObject that has the relevant...
Well you can create a test build and watch your FPS. Ultimately, that's the only number that matters. If you want to measure how long something...
That sounds like you've got some reversed normals. I'm not familiar with C4D but basically you need to ensure that your normal aren't reversed...
Take a look at: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html And:...
If you want the crater to be just a texture, take a look at this: http://forum.unity3d.com/threads/141792-Decal-System It's free and it allows...
This is a huge topic and it's not my area of expertise but I might be able to shed some light on this for you. Symmetric vs Asymmetric. This...
When you're building a UI, whether you're using pre-made widgets or writing the lower-level drawing code yourself, you can scale absolutely...
I'm sorry, what is the point you're trying to make? You're saying Unity failed to do something but what they failed to do is not clear. And what...
Solved it and wanted to post here in case anyone encounters this. I had been setting individual culling distances via script. I updated my layer...
I'm not 100% sure what your issue is but this is a snippet of code I recently wrote to snap the rotation of a game object along one axis. It might...
Thanks both. The first issue turned out to be something pretty boneheaded. Somehow the LOD1 meshes got deleted from the group. As for the other...
The actual scene/game views are OpenGL renderers (take a look at the call graph). But that has nothing to do with how the UI is drawn. Native...
I've got an issue where objects will disappear when they're directly in front of the camera. I'm wondering if anyone else has experienced this and...
No, that's not correct. Displaying things in "retina mode" is more than just increasing pixel density. There was no way to either anticipate Apple...
I'm not sure you can call it a problem. It doesn't affect any functionality. It's not Unity's fault that Apple has done something completely out...
As I understand it, there are two types of mask: avatar body masks and transform masks. You can use the latter with generic animations but not the...
The short answer is no you don't need a pro license. The long answer: http://unity3d.com/company/legal/eula