A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you!
The goal is to have an imported house object's walls behave like the walls of the example tower object in the attached images.
Hello, is there a tutorial for working with support points to make more realistic holes in walls when a cannonball goes through? I'm unsure of how...
Thanks!
Hello, I am fairly new to working with custom shaders and was wondering why the attached Unity shader that I found from the Quill software's...
Thanks! Probably posterize.
Hello, I just recently purchased this asset and was wondering which combination of scripts was used to produce this image featured on the asset...
I believe I have corrected the issue by handling everything in update.
Which one works better?
The code is kinda dirty right now, but as you can see, it is being called in the Update function. void Update() { delta =...
Hello, I am currently making some adjustments/improvements on an action game project of mine and I noticed some issues with input handling....
Hello, I am currently about to begin experimenting with making a playable setpiece/gameplay sequence for my action game that I am working on. The...
Hello, I seem to be having some collision issues with the physics engine launching an enemy object into the air in my game project. I have root...
I wanted to experiment with using some swimming animations from an asset I bought from the Unity asset store in UE4. Is this possible and how?
I was looking over some key moments from games like RE2 remake when Mr.X breaks through a wall [MEDIA] or in FFXV when they hide from the...
Hello, I have a 3D animated model of a jellyfish and I was wondering if someone would be able to convert it to an fbx file for me. I would be...
Hello, I was recently messing around in SECTR with a few copies of a semi-heavy scene broken up into sectors to get a feel for how well SECTR...
Hello, I am currently working on implementing enemies and creatures in my game and was wondering how I could go about creating a water-based...
I see, is it possible to create a spline so that half of the particles coming from a single emitter flow in one direction(to the left) while the...
Do you have an example recreating that example with particles? I am still having issues creating something that reacts to geometry in that way.