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LOL
PathBerserker2D (Effective, yet basic): https://assetstore.unity.com/packages/tools/behavior-ai/pathberserker2d-360-platformer-pathfinding-175968...
Could we use this for rendering (possibly lit) sprites? If so, how?
Unfortunately never going to happen. I wish so, but even 2D isn't even a serious thought in anyones mind, I highly doubt we're ever getting a...
I know it's not the solution you're talking about exactly, but S*** like this is why I eat, sleep, and breath Odin Inspector by Sirenix. Cannot...
xoofx and melvyn may, man. These guys are on F***ing fire.
Impressed with this explaination, as I myself am not an extremely knowledgable as to the inner workings of.Net and Mono and you've made this...
It's 2023 ... any news?
Sorry for the aside, but I am so glad to see you on the team. You've been an amazing addition to the community and I am sure an equally great...
This needs to be addressed ASAP
bumped the F*** out of this glorious comment
Do NOT use InputSystem 1.3.0(+) stay at or below 1.2.0 for stability. Anything more is complete garbage, at the VERY least for prototyping. And...
Bumped
It was extremely savvy business wise and equally disgusting ethically. Not that the game modes were copied, but how there wasn't room for PUBG to...
Honestly, we desparately need 2D world space text that works well with sprites. Having even the current 3D textmeshes within the sorting group of...
Honestly, we desparately need 2D world space text. Having even the current 3D textmeshes within the sorting group of 2D sprites breaks batching,...
Addressables support? Hallelujah! A-F***ING-MEN!!! *clears throat* Thank you.
Even better, might just be the ability to (optionally) completely sync Addressables (built) data to Game-Foundation
I'd appreciate the ability to use AssetReferences like in the rest of the editor to select an addressable, particularly because the I'd know for...
Are you planning on incorperating Addressables in Game Foundation in the next update? The two together would be a insanely powerful combo, easing...