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I always get this error when I create a class directly in Rider instead of the Unity editor itself.
I know this is old but have you tried to use regular expressions? string pattern = @"(?<=<color.*?>)(.*?)(?=<\/color>)"; string text=...
Just surround the TextField with DisableGroup EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField("ID", "Some Unique ID");...
I have three separate Color32 values. I am trying to compare two of them and when they are equal, assign one of them to the third value. Why does...
I am getting an error in my custom editor window 'DialogueGraph' telling me that VisualElementCreation is not allowed to be called during...
For me, I had several issues mainly due to the third person controller. I couldn't get the 'StarterAssets' actions to work with the UI but when i...
I had the issue that no matter where I would right click it would just say 'Inspect Element' and I couldn't do anything else. The reason this was...
There is a really easy way to add it. Itr will then show up in the library under the project tab. using UnityEngine.UIElements; public class...
Mille Grazie
Same here. I constantly have to force quit and restart Unity. Makes me not want to use it anymore.
My issue was I had a couple other UI elements that all belong to the same canvas group. There alpha was set to 0 so I couldn't see them but that...
I know this is an old post but I did find a solution to add a pause tag into the typing text. In the file TMP_RichTextTagStack.cs add: public...
In MapMagic in OnEnable() i have MapMagic.OnApplyCompleted -= ImDone; MapMagic.OnApplyCompleted += ImDone; and then void ImDone(Terrain terrain) {...
I am using MapMagic and I tried to add the PigmentMapGenerator script at runtime after the terrain is created. When I call the Generate method,...
This looks amazing so I tired the demo and it all worked and looked beautiful. I went ahead and purchased this yesterday but after I import it,...
I just wanted to say this is awesome but I am getting en error with the StandardClippable shader. Shader error in 'Custom/StandardClippable':...
I use the following to code to rotate my character along the horizontal axis: Vector3 moveDirection = new Vector3(horizontal, 0, 0); if...