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@ntt_ebehar here you go, I believe this issue is not the same:...
It seems there is a fix pending:...
When using the XRUIInputModule with "Enable Mouse Input = true" the mouse processing does not take multiple displays into account. I'm having...
Same here (Unity2022.3.14f1) unfortunately, is there a bugreport for this already? Or is there something to do to prevent this?
Error message: RenderTexture.Create failed: Texture is 2D but depth is set to a non-default value (default is 1). It seems that the code used to...
I found to get rid of this message, is to click the x Unused overrides "button" shown when inspecting the object overrides. The error comes from...
Have my vote too, this is really inconvenient, takes a lot of time to track down and remove the stale references...
Good questions, any chance we can compile a VFX graph via script. We should at least get a notification when the vfx graph was never compiled...
Anyone? Trying to 'lerp' between two sky types, where changing the aerosol density from a to b, this causes the same ~70ms spikes... (2019.4.0f1)
Thanks for the quick answer. Meanwhile I've just got back digging through the ProceduralSky.shader. Found a quick workaround for anyone...
Just started using HDRP in Unity2019.1.0f2, does anyone know why the procedural sky with sun disk enabled is ultra bright? Here are my settings:...