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Hey @stefancelojevic, not sure what your exact needs are, but maybe this will help if you're still having trouble. using UnityEngine; public...
Given where the issue went, I can only guess that the Animator is using playables under the surface as the two messages appear to be linked. I...
As a long time Unity user I'm well accustomed to things breaking when upgrading a project to a new editor version, but the latest situation is...
Very old thread, but wanted to chip in for anyone who finds their way here and is having issues with Animation Events. Mecanim-Dev's code doesn't...
Old thread, but I thought I'd share my findings on this for anyone interested now or later. We've used OnValidate very extensively in our project...
Bit of a necro-bump here as we find ourselves in the same boat. Structurally speaking our game has been finished for awhile, and we've never...
Thanks for your input, snacktime If you're referring to crash reports generated by Cloud Diagnostics, then yeah, I don't know how to get at good...
Hey neginfinity, thanks for your input. Sorry, I think there's been a misunderstanding. I'll try to clarify... The mountains I'm referring to...
Boring subject I know, especially when you intend to work out all the bugs before your game releases. But we all know there's always another bug...
Hello, I seem to be having the exact same problem as @Phelan-Simpson and am wondering if this was ever solved. I posted on Unity Answers some...
Thought I should mention, we tried submitting to Apple after setting it to iPad through Xcode (which worked fine on our end), and they rejected it...
Okay, just managed to reproduce the problem with a blank version of the project and submitted the report: 611126 Good luck fixing it!
Wow, it seems you've nailed the problem, KrazyKev! This also adds up with why the other project worked as it was "iPhone + iPad" while the broken...
Thanks for the suggestions, Alexey! I just tried the following two approaches, both unfortunately ending with the usual result: 1) -Build Run...
Hey all, so this is incredibly frustrating. I haven't had to work in iOS for awhile, but as one of our apps requires updating I've made all the...