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I'm working on a project that needs us to display 5 videos concurrently on two separate video walls. Specs: - All are using VP8 to accommodate the...
1. In OnMouseDown, store the distance between touch 1 and 2. 2. In OnMouseDrag, determine the current distance between touch 1 and 2, and find...
As soon as I posted this, I thought of one potential solution (Always takes asking the question to find the answer right?). You could just have a...
This is just something I've been thinking about, not super urgent or anything, but I thought I'd ask. Suppose you were building a level editor...
Also go look at iq's stuff on shadertoy.com I agree with Martin_H. If you imagine a noise generated terrain as the way earth was to begin with...
Couldn't you just animate it swaying on a layer of the Animator, and blend between the sway animation and any others you need? If you have to do...
Can you post your Debug Log? Might help
You might take look at the Model-View-Controller design specification. Basically you separate out the data (Model) from the visual representation...
Ok, I don't want to edit/delete this as I'm still interested in other solutions other people have used for grass, BUT, basically as soon as I...
I'm working on a project which involves writing custom foliage shaders. Currently, I'm working on just grass as everything I want to implement...
Hi! Really quick question, that I think I know the answer to. I'm coming from Unreal, and there, they have a construction script that is run in...
This is part of game development. You need to figure this out otherwise it won't be your game! You've already broken down the problem well...
You're not going to benefit from finding a tutorial thats just about creating an inventory system. Go to the Unity Scripting tutorials and learn...
Unity's drag and drop scene creation is pretty good for level design. If you read the manual from the start, it will act as a perfectly...
Draw out frame by frame diagrams of what you want to happen. As a visual thinker, this kind of thing really helps me debug my code when its...
I really like point #6. Learning Unity itself, teaches both the skills necessary to use Unity, but also the skills necessary to do just about...
Its entirely possible in Unity. You don't want RPG tutorials though. You will learn a whole lot more if you go through Unity's documentation...
If you know the length of time over which you want to rotate, the axis on which you want the rotation to take place and the amount you want to...
The game I'm building will generate levels at run time. The levels will be made up of rooms positioned next to each other. Each room is a prefab,...
Oh, right, forgot to mention that I was calculating the size with RGBA 16bit on a standalone platform. But that makes a lot of sense. Thank...