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I've found that the base colour texture of a specific material does not display on my iPhone build, but does on my iPad build. The other textures...
Not sure if you’re aware, but we’re having issues with the fog not showing in the game view with URP 7.2.1.
Has AO been added in this release? It’s quite an essential PP effect.
Thanks for the info! Changelogs mention that PPV2 works in URP now, but I can't seem to get the effects to display at all.
It is on GitHub.
How do I go about installing the 7.2 version from github?
What are the expected features of 7.2.0?
I think I've just located the root-cause of the issue. I discovered that the mesh that was causing the issue to occur had un-resolved normals in...
Using the depth of field in Unity 2019.3 with URPs post processing I am getting a very weird ghosting bug when looking at a certain object in a...
Something I’d like to add: this only occurs when I build to device (in my case iOS), and does not happen in the editor or play mode.
No ambient occlusion is in use - URP post-processing doesn’t even have AO integrated.
Okay, so I fixed it so that now if you select "Graphic" as the Soft Mask Source and that graphic is a sliced image with a custom PPU multiplier,...
Hi, I've just purchased this asset as it looks like it fits my needs perfectly. However, I seem to be having an issue with sliced sprites. It...
To continue the campaign of weirdness. Today I loaded up the same fresh URP project from my original post which had 20s+ play mode entry time...
I created a new project in 2019.3.0f3, and they also seem to have the exact same issue - this didn’t always happen and has only just started...
Just like to point out that I've noticed these incredibly long script compile and enter play mode times with brand new projects. In 2019.3.0f4, I...
When the PP stack built into URP in 2019.3 is enabled in a scene a UI blur shader that I'm using does not render at all. The shader in question:...
Perhaps, however I did try at one point to delete all folders other than Assets and Project Settings and let Unity regenerate the other project...
My solution to this issue was to load an old version of the project in which the issue wasn't present, and literally replace the asset folder...