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Hello! I am having problems trying to make work dynamic batching with the shattered pieces, it just does not batch a single thing... Is it...
A totally needed feature!
SOLUTION: Alright never mind the solution is actually very easy, I had the Strip Unused Code enabled in build settings for Android... Once...
This continues to be an issue but we've discovered the same issue with other components, in this case, AimConstraint...
Hello! Did you find a solution for this? I had my project working properly and then I just changes the locations of some of the assets inside the...
Did you find any solution to this? I am still experiencing a similar issue in Unity 2020.3.21f1, but now it is when expanding serialized classes...
Here you go: 1376561 Thanks again!
Hey thanks for your answer, yes I made a bug report too. Thanks.
Nobody? This is a real issue that happens in everycase, I can reproduce it in every addressables content that uses a hinge joint. Looks like it...
I am using unity version 2020.3.21f1 and when I build my addressables the hinge joints do no work as a hinge joint anymore. I use hinge joint for...
Looking for the same documentation...
[SOLUTION] Alright, it seems to be a bug in Unity 2020.3.3f1. I have upgraded the project to unity 2020.3.14f1 and it works as intended.
Hello, I am having an issue with showing a class with an array in inspector. This class A is used as a property in a class B, the class B is used...
I understand the confusion about tasks for people that are just starting to use them. But this is the expected behaviour for parallel programming,...
Hi jukka_j, I was wondering how can PlayCanvas performs so much better than unity? I mean, I know about the webGL overhead but still I think there...
Anybody? I tried the Optix denoiser and the OpenImageDenoise, the first one works poorer, the result is full of artifacts, OpenImageDenoise works...
Hello, I changed a project for cardboard that all of the materials uses mobile diffuse shaders and baked lighting, no realtime lights at all....
Hello, anyone have issues reading the phone contacts, for me it takes up to 20 seconds to read 1000 contacts is this normal?
This looks like the best option for my project. I need to capture an stereoscopic 360 video, but my project uses custom postprocessing and 3...