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I'm already using the hit.point inside the if statement as you can see in the code: int row = (int) Math.Ceiling((hit.point.x /...
Hi We're developing a level creator within unity. And as a first step we want to get the position of the place where the user touches so that we...
Hi We've developed a game which consist of several levels, and each level has a spesific platform and in that platform users are trying to...
Hi I'm using render texture to create some 3D names for my 3d buildings and put that name textures on the root of my building models. However...
any idea?
Hello I'm developing a unity android application and it was working within native android application as a seperate activity.But now my customer...
Ok I'll try to assign collider to each of my game object but thing that I dont understand I cannot draw ray with Debug.DrawRay method . Do I need...
my prefabs has game objects attach to them. So I thought every game object has colliders even if I dont assign one. Am I wrong?
How can I add a colider to prefab before instantiating?
How can I add colliders to my instantiated prefabs? Other than that is Drawing ray with Debug.Drawray requires colliders? Because I cannot even...
Hi I'm developing a unity android application and I want to achieve a simple thing with unity. I want to detect which object is touched by the...
Hi I'm developing an Android Unity Application and I'm trying to show a loading indicator during in some phases of my game. However when I use...
any other opinion?
But if I choose Space.World it always translate the camera according to world coordinates What I actually want is ignoring only the X parameter...
Hi I'm using below script to translate my main camera . Everything works fine while the camera rotation vector was (0,0,0) however when I change...
Thanks That solved it
Hello I've tried to activate occlusion culling and made my prefabs oclusion static and oclusee static then I've started to receive this error...
Hello I want to attach a script to an instantitated prefab in my scene and I'm using below code to do that. I can successfully add script to...
But now I've discovered another problem, If I dont use new Texture2d in my method(which is called thousands of times) and reuse only 1 texture2d...
Thanks for the reply that solved my problem