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This problem is solved. On the off chance someone finds this looking for a solutions here’s what happened: Turns out it was, I guess, some...
I need help. I tried to build my game last night and noticed that my character was completely invisible. You could see the shadow but not the...
All good. Yeah I've found similar things. There are limits on the other one I'm using as well but I don't believe it's configurable.
Does this apply if I'm using a different transport? Like a Steamworks transport? I'm mainly using Unity Transport for internal testing (and...
Omg. Huge smooth brain moment. I figured it out. You just have one networkObject to manage an array of trees, you can even just send messages...
Wait.... you mean to say that you can use RPCs on non-networkObjects? How? I just wrote a little test void Update() { if...
So before my question, some context. And I am still a noob at game dev and this is my first project at multiplayer stuff. I've build a world...
I'm having the same issue. How did your workaround work? I'm considering just using (OwnerClientID == NetworkManager.Singleton.LocalClientId) at...
Ok, that does help me clear things up. Thank you
I'm new to networking and trying to wrap my head around it all. Could do with some clarification. I gather that the aim of the game is to reduce...
Someone on reddit helped me. Need Visual Studio, Windows 10 SDK to be installed. No idea why it wasn't anymore.
Not sure if related but I'm also getting this warning in the editor: [SPOILER] I tried creating port exceptions in the firewall for port 56590
I am trying to run a test build and I've been unable to. I am getting these errors: [SPOILER] [SPOILER] [SPOILER] I don't understand what I'm...
Yeah I saw that one. And I've brainstormed some ways around it. It's just so much simpler to keep the self-containing-ness. I think I could fix...
So I have a setup where a customizable spaceship has a Serializable "config" class stored in it. Some Spaceships can have landing pads with...
I'm pretty new to this. Trying to add some sparkle effects to some moving objects like a bullet and a ship thruster. I am tempted to, instead of...