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Has there been any progress on the issues with speedtree8
Hi, I've created a indirect render compatible version of the speedtree8 shader and altered it's Speedtree8ShaderController.cs script to allow...
I've adapted this to use the multiple material sub mesh code here http://forum.unity3d.com/threads/improved-meshcombineutility.88147/. It...
I've converted this to work as an AssetPostprocessor. using UnityEngine; using UnityEditor; using System.Collections; using...