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What is best practice for static vs dynamic text? Say I have resource type: value. Should I use two TextMeshProUGUI objects? If I should use...
Window -> Rendering -> Rendering Pipeline Converter Select the conversion you want from the dropdown Select the option(s) you want Hit Initialize...
Just curious what the max APM is of the input systems (new and old). I believe under the old system we'd look for inputs per frame, so you're...
Unity has a lot going on under the hood. I wasn't 100% sure of their relationship with colliders so I figured I should ask.
Awesome, thanks!
I was recently made aware of the Bounds struct and I'm struggling to find some info. Is Unity going to scrape my project and gather all instances...
@eizenhorn OH, I thought it looked like a rotation matrix but I was so confused why the bottom row wasn't 0, 0, 0, 1. Rotation matrices were...
I've found it difficult to search for float4x4. My understanding is that floatX, floatXxX are part of ECS (specifically made for the Burst...
I believe you meant to say CustomLTW? While I was reading up on the documentation regarding Transforms and LTW they mention that updating LTW...
I appreciate the breakdown! I'll dig around to learn about LTW, it sounds like that is the right way to go in the long run. @eizenhorn is correct...
If I want a script to run regularly, say a controller checking for user input, what is the proper way to do that with ECS? Would I create a...
Yep, that's how I handled it. I just didn't realize you had to keep the Position outside of a struct with IComponentData. public class...
If I have a Unity.Transforms.Position in the EntityManager.CreateArchetype my entities will render. If I use this instead it doesn't work....