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Looks really nice! I've done a similar game by the way, but I didn't release it :D Keep it going!
Looks really nice :)
To find out whether or not he made a game.
[SOLVED] For those of you that are interested I solved the problem by setting the destination to Empty Game Object and from there I can control...
Hello, I have a NavMesh game object and I've baked the scene and everything and it works perfectly, however if I instantiate the NavMesh Agent...
Pretty simple actually. - Personally I divide my projects down to small pieces and do everything step by step. Why? Because I guess when I succeed...
Hello, Currently my navmesh agent's movement speed is default (3,5) and when the agent moves to another terrain (jumps) the movement speeds up. Is...
Thank you so much for helping me out. I tested my script in many different ways by making lists and everything…I should've asked sooner. I feel...
Hello, I would like to randomly load a scene. How would I do that? My current script is: using UnityEngine.SceneManagement; void Update () {...
Aaah, silly me. It works now. Thank you.:)
Thank you. Now it works.
Hello, I tried this, however it gave me an error: An object reference is required to access non-static member `PlayerScript.Move() What I did...
Yes, because player had the script with a class called Move(); in it and not much else. However, when I try to use...
Hello, I figured out the problem! When I paste your script on the GameManager then the GameManager itself moves. So the problem is before it was...
Nope. GameManager isn't attached to the Player and it doesn't find the PlayerScript for whatever reason. I read unity docs and there was no help...
Hello, I wanted to find out whether or not it is possible to make a game object move through tagging? if (_matches == 0) {...
It should be. Can I somehow send you my project (privately) and if you get it working the way it should work I can pay you like $10-$20 via PayPal...
Hello again, My apologies for the late reply. The thing is that it works perfectly when I make a new script and assign it to the object, however...
I created the cube and copied the script and it works perfectly. It stops exactly at the given location. How would I implement to my player?
That's sad. I remember in Python there were simple scripts to make user stop from doing things, but it doesn't seem to be the case with C#. No,...