A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Nice texturing. I like the park, seems like a good place to hang out. This looks like it's aiming for a really nice looking and detailed...
Very fast, fun and challenging. Nice one ;)
That didn't do it. I checked my browser security settings and couldn't find anything. Games posted by other users work fine, I can even run the...
It was made with 3.0. I'll try upgrading to 3.2. Thx.
How did you solve it? I have the same problem with dropbox.
GUI.Label (Rect (1,1,200,30), "Score " + ScoreCounter);
Congratulations! Hope you rate well on Kongregate.
I don't even have to play it, just watch it to have fun. Incredible.
@ Gandur: This is way over my level of knowledge but I am convinced it is possible to make it work. Wish you best luck with this project!
I, sort of, solved it. Had to lower the game object speed and it started rendering.
Standalone, Web and Editor are all set to Good quality. Only in standalone the trail renders. Tryed to set all to Fantastic, still nothing.
@ Sollthar: This is realy coming up nice. Visual improvement is quite noticable.
Is the Trigger collider set to be trigger in the Inspector?
My way would be to start workin on any idea, requireing a large or small project, lots or less time. If you want to make a big game, start doing...
Uploading it to game portals like Kongregate or Wooglie would instantly show your game to many players and perhaps make you some money. Btw, this...
function OnGUI () { GUI.Label (Rect (10,120,500,100), "X = " + transform.position.x + " Y= " + transform.position.y + "Z= " +...
@ Dman: And here's your reward: http://forum.unity3d.com/threads/54900-%28Script%29-Target-IFF-Mouse-Gui-Nxt-Prv-Clst-v1_54 Use Search on top of...
This should, actually, be very simple. Something like: var Camera1 : Camera; var Camera2 : Camera; var cameraSwitch : boolean; function Update...
Here are the settings: Cast shadows = false Receive shadows = false Time = 0.1 Start width = 0.2 End width = 0.2 Colors (all red)...
I've been thinking on the same thing here. The most I got to getting 3D in Unity is, theoreticaly, to switch between two cameras very fast. In...